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D&d 3.5 monster classes
D&d 3.5 monster classes




We’ll make a class that’s basically bard but better, and call them … warchanter (or whatever).” “People want to play bards, but bards suck. The best samurai I’ve ever seen in D&D was “just” a Fighter who took Exotic Weapon Proficiency and Quick Draw at first level and ACTED like a samurai.Ģ. My impression is that most of them exist for one of three reasons:ġ. I’d like to take a sec to voice the possibly contentious view that none of those extra classes added in fifty million different books serve any important purpose in the game itself. I’m not taking classes or materials from it, though, I’m just cannibalizing it for ideas.) (By the way, I AM making use of precisely one non-PHB book in my rebalancing – the 3.5 Unearthed Arcana. If I make the underpowered Paladin way stronger at higher levels, for example, you’re not allowed to declare him too strong because one of the abilities I gave him synergizes too well with the Divine Guidance feat from Appendix 4 of Totally Overpowered Paladin Options Volume 8. For the duration of my rebalancing, everything not in the Player’s Handbook is considered off limits.

d&d 3.5 monster classes

Trying to make a balanced game out of all of that is probably impossible. They introduce more classes, more races, more feats, more spells, more feats, more items, yet more goddamn feats. There are hundreds of books in the D&D 3.5 canon, possibly thousands. But I haven’t been playing it for decades yet, so I’m not really qualified to comment on its balance, let alone try to fix anything) I’ve tried my hand at earlier and later editions, but I think D&D 3.5 has the most solid rules framework to build on.

d&d 3.5 monster classes

I’ve played this edition of the game for years, since I was very young, and I like it a lot.

d&d 3.5 monster classes

Welcome to what might be the first post in a series of of many many I have great ambitions upon the Dungeons & Dragons 3.5 system.






D&d 3.5 monster classes